![]() ![]() You won't get to use them right off the bat, as you'll need to get the items appraised so they're usable. Throughout some parts of the game, you'll find pieces of an armor, known at the L-Armor, which each piece grants different abilities, such as double jumping and climbing. You'll meet different people whom you'll befriend, and will also face later in the game. ![]() However all four of these elements only level up to level 30 in the game. Body and Mind are also important parts as they increase defense. Speaking of RPG elements, you can also level up both your Fusion sword AND Lumina. This also has an importance of events of certain parts of the game, and as far as day-passing goes, Musashi also gets tired over time and you need to have him get sleep after a while. Not only is Musashi a hack and slash adventure with RPG elements, the game moves around the style of real-time day to night. Frost Dragon (pictured above) has to be engulfed with the flame ability to weaken it, then smack a glowing orb on its neck with Lumina. These are also mandatory for fighting the bosses. ![]() Every once in a while during the game, you'll look for elemental scrolls which will grant you such abilities, like fire, water, and earth. In Musashi, there are specific ways to fight a boss, in this case, they are called "Crest Guardians", which guard the crests that the scrolls you obtain through the game (more mentioned on that later). Just like any platformer or RPG, there are bosses. However it's just as rare as the game itself, so not many copies were around for me to find. The music was so good that I had to look all around for the official soundtrack. The music is composed by Tsuyoshi Sekito, his first composition to Squaresoft. Most notably, Mona Marshall did the voice of Musashi, who is mostly known for voicing Wendy Testaburger on South Park, and a few anime and cartoon voices. This is also one of the first Squaresoft games to use voice acting during live cutscenes through a game. Most of the sound effects sound like they come right out of an anime, which really adds to the effect of the game as character portraits have that anime-like style. Sometimes they will have to be used to overcome obstacles, such as a set of thorn vines which are impossible to cross unless having the hop ability. ![]() Throughout the game, you'll use your original sword, the Fusion, to copy enemy abilities. the environments however are a great deal for this game, as they look way better. You have to remember, this was the time that 3D in gaming was still kind of a new thing, so of course character models won't look that great. Some have said that he almost bears a resemblance to Goemon of the Mystical Ninja series by Konami. Here's a small detailed picture of Musashi. Musashi must defeat the Crest Guardians and obtain the elemental scrolls, which will strengthen Lumina and help him on his quest. He must also claim the legendary sword Lumina, the sword of Luminescence to deal with Thirstquencher and the Crest Guardians that await him. Musashi is a summoned hero from the palace of Allucaneet (Not kidding, it really goes by that name in the north American release), and it's up to him to overthrow the Thirstquencher Empire, who's been public enemy number one to Allucaneet and the world that inhabits it. While I'm not one to talk about a typical RPG or japanese game storyline, BFM's isn't too bad, but it's a tad clich'e. This game came out at the same exact year, but that's not why the game was ignored. What Squaresoft title was already a hit at this time? Xenogears. Included in each copy of the game was a demo of Final Fantasy 8, which took a few more months until release. Well, where can I start? Brave Fencer Musashi was a light-hearted hack and slash RPG title, and Tetsuya Nomura had done the character design, just as he did with Final Fantasy 7. ![]()
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